The Experience Mapping Project

Mapping a visitor experience

The Experience Mapping Project emphasizes holistic design—thinking about the entire process and all factors influencing the user's experience. While "holistic" relates to the word "whole," it goes beyond what happens on a screen to consider the complete context of user interaction. In this project, we explore users' interactions within a physical museum space, where exhibits are just some of the many touchpoints available. We design for multiple touchpoints—the various ways and moments a user interacts with a product or service throughout their journey. These touchpoints may be a printed map (physical), or an app that guides the visitor using bluetooth beacons (digital), or speaking with employees of the museum like “explainers” (interpersonal).

The Mapping Project teaches students to consider not just the use of a product or app, but what happens before, during, and after the interaction. By deliberately side-stepping any single screen and focusing on the overall end-to-end experience. Ultimately this experience includes the visitors feelings, mindset, and external influences.

Students will explore how multiple touchpoints work together to create experiences that guide visitors along a journey. Students will also learn to structure a sequence of events and transform it into a cohesive story.

Questions explored include:

Why learn this?

What to do

Video Presentation

Can be an animation or slideshow with voice overs.

Introduction

Walk-through of the visitors experience

Reflections & Next Steps